games | AND WHAT ELSE ? | ||
game | specific objectives | preparation | |
Memory |
Memorizing : associate words in pairs, (M-F, antonyms, animal-schut...) |
Preparation by teacher listings of words |
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Word-number |
Recognizing words : associating a word and the corresponding image. Software indicates students the cards to be taken, then they are shown words and who has the corresponding card says so. |
Preparation of file with words and cards showing corresponding drawings. | |
Master-mind |
Reflection-deduction : according to Master-Mind principles, pupil must find a 5 letter word deducting it fron answers given by computer. |
No preparation. | |
Mysterious- sentence |
Anticipation-deduction : game of the handman on a whole sentence. Students give a letter which is inserted in all the settings where it is to be found in the sentence. |
Selection of sentence shown to the players. | |
ELMO INTERNATIONAL games are naturally aimed at training reading techniques. But they have to be regarded as games and not as additional exercices. For example : games periods will be separated from training periods. This is one of the conditions for the students to feel they are playing with ELMO INTERNATIONAL as with any computer game : the most important feature at the reading games, is not pedagogical, it is play. |
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